1 00:00:00,000 --> 00:00:05,427 In Project Heartbeat mere milliseconds can mean the difference between a 2 00:00:05,527 --> 00:00:09,957 record breaking run or an absolute failure. As a result, we 3 00:00:10,057 --> 00:00:14,793 are in an everlasting quest to lower latency and increase input 4 00:00:14,893 --> 00:00:20,551 consistency. With Project Heartbeat 2's new game engine, we've replaced the 5 00:00:20,651 --> 00:00:25,388 input system and developed cutting-edge rhythm game technology. 6 00:00:25,466 --> 00:00:28,392 The game's logic is now completely dettached 7 00:00:28,492 --> 00:00:31,419 from the framerate, through the new advanced 8 00:00:31,519 --> 00:00:35,614 tickless system developed specifically for Project Heartbeat. 9 00:00:38,700 --> 00:00:44,115 In previous versions of Project Heartbeat, your input used to only get checked 10 00:00:44,215 --> 00:00:48,712 once at the start of each frame. Any button presses you did after 11 00:00:48,812 --> 00:00:53,167 that got snapped to the start of the next frame. With the tight 12 00:00:53,267 --> 00:00:59,249 and fast gameplay of Project Heartbeat, this could mean the difference between getting 13 00:00:59,349 --> 00:01:04,057 a FINE rating and failing a perfect run. With the new subtick system 14 00:01:04,157 --> 00:01:09,361 this no longer matters, the game now knows when you've pressed every single 15 00:01:09,461 --> 00:01:14,382 note and is able to precisely evaluate it. Effectively acting as if you 16 00:01:14,482 --> 00:01:16,928 were running an infinite frame rate.