In Project Heartbeat mere milliseconds can mean the difference between a
record breaking run or an absolute failure. As a result, we
are in an everlasting quest to lower latency and increase input
consistency. With Project Heartbeat 2's new game engine, we've replaced the
input system and developed cutting-edge rhythm game technology.
The game's logic is now completely dettached
from the framerate, through the new advanced
tickless system developed specifically for Project Heartbeat.
In previous versions of Project Heartbeat, your input used to only get checked
once at the start of each frame. Any button presses you did after
that got snapped to the start of the next frame. With the tight
and fast gameplay of Project Heartbeat, this could mean the difference between getting
a FINE rating and failing a perfect run. With the new subtick system
this no longer matters, the game now knows when you've pressed every single
note and is able to precisely evaluate it. Effectively acting as if you
were running an infinite frame rate.